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Downloads

Windows IDE

Current Version: 2.2.1.375

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Mac OS IDE

Current Version: 2.2.1.375

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Release Notes: v2.2.1.375 - (05 Dec 2018)


2.2.1 is a massive bug-fix release, including some new systems to prevent file corruption in projects. It also introduces full Android adaptive icon support and our new beta channel for those users interested in testing new features in future releases.

See below for IDE changes/fixes and check the Runtime Release Notes for in-game changes/fixes.

Beta Channel

  • Added a new Preference to opt-in to the beta release programme
  • For more info, see this FAQ

Updated macOS IDE's Mono version

  • The installer will now try to download and use v5.10.1.57 - if you have to install Mono manually, please install this version first
  • Fixes a number of issues with building large projects in the Mac IDE - please note that we are aware these large projects currently build very slowly using the Mac IDE
  • Also stops Mojave warnings that GMS2 is not optimised for Mojave and/or uses old components
  • Note: Asset compiler errors are no longer shown as a dialog, now an .saencryptedreport file is written to a location specified in your Output Window - attach this to a Helpdesk ticket instead

Systems for avoiding project-saving issues

  • Changed the way saving is done, so we now save to a temporary location, then attempt to modify/remove the old files (a few times, if required), only throwing an error if the files continue to be locked externally
  • Note: Reduces likelihood of issues for users who have agressive antivirus/anti-malware software or still continue to use OneDrive/Dropbox/Google, etc., folders for working on their projects
  • Note: Also means if saving does fail it will only be the temp new files which are affected and your originals are still there, with the recent changes still in memory, so you can try saving again
  • Fixed a number of project-saving and stability issues with the resource tree, especially if you had created custom tree views in your projects
  • Added a new system to detect projects which have been corrupted by this issue and GMS2 will now offer to fix the project for you during a project load
  • Note: We would suggest choosing "No", then immediately closing GMS2 and taking a backup of the project first, then load the project again and say "Yes"
  • Added extra logging into ui.log for when your machine has access permissions issues with GMS2's files/folders or if tools have been lost from your GMS2 installation

Android Adaptive Icons Support

  • Added Game Options > Android > Adaptive Icons for generating new icons or importing existing ones
  • Use the foreground/background pickers and the Generate button at the top of the page to create icons and view them in the mask preview area
  • Scroll down the page if you want to import existing icons instead, then they will appear in the mask preview area too
  • Note that this feature requires you to be using a 2.2.1+ runtime also, otherwise the icons won't end up in your .apk

Fixes for Ctrl+Shift+F

  • Fixed a variety of bugs with this tool
  • Added the ability to select text in output windows, the debugger, etc., and Ctrl+Shift+F will use this string
  • Fixed Ctrl+F so it moves the cursor to the first match after the current caret location, not the first match in the file

Misc

  • Preferences: Added new Workspace background stretch mode - Screen Stretch. Resizing left/right docks won't cause your wallpaper to move also. Is now the default if you have not set this Preference previously
  • Game Options: Changed Main > Game Speed to default to 60fps in new projects, not 30
  • Game Options: Removed the checkbox for MOGA Gamepads from Android, as this is no longer relevant in 2.2.1+ runtimes, as we have changed the gamepad integration
  • Game Options: Added a checkbox into iOS > Social for whether you want Push Notification support included in your game or not
  • Game Options: Added a checkbox into iOS to control whether you want the iPhone X home bar to require a double-tap to wake, rather than a single-tap
  • Game Options: Removed the architectures for MIPS and ARMv5 from Android, as these are no longer supported by Google in their current build tools
  • Object Editor: Can now press Delete on an event to remove it
  • Object Editor: Fixed an issue with some inherited instance variable values not being shown correctly when in the room editor
  • Code Editor: Added new DnD nodes for "Get Draw Font" and "Get Text Alignment"
  • Resource Tree: Fixed an issue which could cause the tree to be locked in "reorder mode" when clicking off a resource to confirm a rename
  • Resource Tree: Fixed an issue where cloning the Default view would leave the resource tree blank

Bugs

  • There are a lot of bugs fixed in the IDE and the runner for this release, so we would strongly recommend you check the change log pages and be aware of anything which applies to your project(s)
  • See the bug database's Change Log for the list of public issues fixed in this version
  • Known Issues can be found on the bug database also - for the current IDE headline list see this page

Release Notes: v2.2.1.375 - (05 Dec 2018)


2.2.1 is a massive bug-fix release, including some new systems to prevent file corruption in projects. It also introduces full Android adaptive icon support and our new beta channel for those users interested in testing new features in future releases.

See below for IDE changes/fixes and check the Runtime Release Notes for in-game changes/fixes.

Beta Channel

  • Added a new Preference to opt-in to the beta release programme
  • For more info, see this FAQ

Updated macOS IDE's Mono version

  • The installer will now try to download and use v5.10.1.57 - if you have to install Mono manually, please install this version first
  • Fixes a number of issues with building large projects in the Mac IDE - please note that we are aware these large projects currently build very slowly using the Mac IDE
  • Also stops Mojave warnings that GMS2 is not optimised for Mojave and/or uses old components
  • Note: Asset compiler errors are no longer shown as a dialog, now an .saencryptedreport file is written to a location specified in your Output Window - attach this to a Helpdesk ticket instead

Systems for avoiding project-saving issues

  • Changed the way saving is done, so we now save to a temporary location, then attempt to modify/remove the old files (a few times, if required), only throwing an error if the files continue to be locked externally
  • Note: Reduces likelihood of issues for users who have agressive antivirus/anti-malware software or still continue to use OneDrive/Dropbox/Google, etc., folders for working on their projects
  • Note: Also means if saving does fail it will only be the temp new files which are affected and your originals are still there, with the recent changes still in memory, so you can try saving again
  • Fixed a number of project-saving and stability issues with the resource tree, especially if you had created custom tree views in your projects
  • Added a new system to detect projects which have been corrupted by this issue and GMS2 will now offer to fix the project for you during a project load
  • Note: We would suggest choosing "No", then immediately closing GMS2 and taking a backup of the project first, then load the project again and say "Yes"
  • Added extra logging into ui.log for when your machine has access permissions issues with GMS2's files/folders or if tools have been lost from your GMS2 installation

Android Adaptive Icons Support

  • Added Game Options > Android > Adaptive Icons for generating new icons or importing existing ones
  • Use the foreground/background pickers and the Generate button at the top of the page to create icons and view them in the mask preview area
  • Scroll down the page if you want to import existing icons instead, then they will appear in the mask preview area too
  • Note that this feature requires you to be using a 2.2.1+ runtime also, otherwise the icons won't end up in your .apk

Fixes for Ctrl+Shift+F

  • Fixed a variety of bugs with this tool
  • Added the ability to select text in output windows, the debugger, etc., and Ctrl+Shift+F will use this string
  • Fixed Ctrl+F so it moves the cursor to the first match after the current caret location, not the first match in the file

Misc

  • Preferences: Added new Workspace background stretch mode - Screen Stretch. Resizing left/right docks won't cause your wallpaper to move also. Is now the default if you have not set this Preference previously
  • Game Options: Changed Main > Game Speed to default to 60fps in new projects, not 30
  • Game Options: Removed the checkbox for MOGA Gamepads from Android, as this is no longer relevant in 2.2.1+ runtimes, as we have changed the gamepad integration
  • Game Options: Added a checkbox into iOS > Social for whether you want Push Notification support included in your game or not
  • Game Options: Added a checkbox into iOS to control whether you want the iPhone X home bar to require a double-tap to wake, rather than a single-tap
  • Game Options: Removed the architectures for MIPS and ARMv5 from Android, as these are no longer supported by Google in their current build tools
  • Object Editor: Can now press Delete on an event to remove it
  • Object Editor: Fixed an issue with some inherited instance variable values not being shown correctly when in the room editor
  • Code Editor: Added new DnD nodes for "Get Draw Font" and "Get Text Alignment"
  • Resource Tree: Fixed an issue which could cause the tree to be locked in "reorder mode" when clicking off a resource to confirm a rename
  • Resource Tree: Fixed an issue where cloning the Default view would leave the resource tree blank

Bugs

  • There are a lot of bugs fixed in the IDE and the runner for this release, so we would strongly recommend you check the change log pages and be aware of anything which applies to your project(s)
  • See the bug database's Change Log for the list of public issues fixed in this version
  • Known Issues can be found on the bug database also - for the current IDE headline list see this page

Windows IDE

Current Version: 1.4.9999

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Mac OS IDE

GameMaker: Studio 1.x

Not available on macOS

Release Notes: v1.4.9999 (28 Aug 2018)


Headline Changes Since 1804

  • Removal of Online Connectivity in the IDE
    • The News feed has been disabled (also stops the script errors shown on startup in previous versions)
    • Links to the Marketplace and for managing your YoYo Account have been removed - please use your browser to do this now
    • Demos and Tutorials now work off a download, rather than the online feeds - see this "Download Studio 1.4 Demos And Tutorials" Hepdesk FAQ for more info
    • GGS support for automatically downloading our third-party extensions has been removed - please download in your browser and drag the package onto the IDE to import the extension to your project
  • macOS
    • In order to comply with current AppStore requirements and ahead of Xcode and Mojave being 64bit-only, we've removed the 32bit components of macOS packages
    • NOTE: This will require you to update any 32bit extensions you're using, to ensure your projects are Xcode/AppStore/Mojave compliant
    • NOTE: If you do not need AppStore support and want to instead continue using the older Xcode and 32bit packages, please continue using 1804 for this
    • Deprecated the synchronous developer get_...() dialog functions, so they now do nothing in-game (avoids errors) - use the ..._async() versions instead
  • iOS
    • As per Mac above, only 64bit information is added into packages now, in order to avoid AppStore submission issues. See the two Notes above.
    • Fixed playing music externally and then running your game could crash the game or result in broken audio
    • Fixed getting a call or other system notification sound crashed your game
    • Fixed the iPhone X home bar being visible all the time
    • Fixed message dialogs to stop crashes when trying to show code errors on iOS 11+ because the OS has changed how message dialogs work
    • Ignore GGS's "Minimum Time to Display" to fix black splash screen on startup if you had set this option greater than 0 in versions since we changed the splash screen method
    • Deprecated the synchronous developer get_...() dialog functions, so they now do nothing in-game (avoids errors) - use the ..._async() versions instead
  • Ubuntu
    • Fixed the name of the audio library the runner looks for on starting the game - fixes lack of audio for some users
    • Fixed "Error deleting sources + buffers" error when trying to close games
    • Fixed sounds popping when stopped if another sound is played directly afterwards
  • Android
    • Fixed memory leak when using HTTP functionality and also a memory management issue which could have crashed the game if lots of HTTP traffic
    • Deprecated the synchronous developer get_...() dialog functions, so they now do nothing in-game (avoids errors) - use the ..._async() versions instead
  • UWP
    • Fixed the window size always being locked to a fixed size dictated by the UWP tools
    • Fixed url_open() so it now works the same as Windows native
  • HTML5
    • Fixed 0029360: HTML5: Audio doesn't play on iOS Safari, iOS Chrome or Android Chrome
    • NOTE: Fix is for iOS and Android only - Windows Chrome betas currently exhibit this also, but Chrome are not yet committed to keeping the change on desktops
    • NOTE: This change does mean initial loading times for HTML5 will now be longer while the audio files in your game are downloaded
    • Fixed Mouse Pressed events not working on scaled canvases because the collision mask is offset
    • Fixed mouse coordinates aren't scaled to match when your window or view is scaled
    • Fixed functions to set the gain on an audio resource so they work as per native platforms
    • Fixed high refresh rate monitors cause the game to run quicker than intended in Chrome and Firefox
  • Changed the default size of the GUI layer
    • Changed the default GUI size for Draw GUI events to match the application_surface size so it is more consistent cross-platform
    • Fixes various issues, such as text placement on some platforms (e.g., Mac)
    • NOTE: If you use a Draw GUI event to scale your GUI and draw the application_surface, you might need to change your project to maintain your expected results:
    • In your first object's Create/Game Start, you could do "var pos = application_get_position(); display_set_gui_maximise(1, 1, pos[0], pos[1]);"
    • Depending on your project, you might find also that simply changing your Draw GUI event to be a Post Draw gives the intended result
    • See the manual for more information
  • Fast Collisions Fixes
    • Lots of fixes have been added for the Fast-Collisions system (if you enabled this for your project in GGS)
    • Includes deactivating and reactivating instances doesn't refresh collision status, collision information persisting in the wrong room or after game_restart()
    • Multiple fixes for Spine sprites and collisions, also ensuring that Animation Events fire correctly
  • New Audio System Fixes
    • Lots of fixes for the new audio engine released with 1804
    • Better support for stereo files being incorrectly used for positional audio
    • Fixes for: volume levels and sync groups, audio distortion or lower quality output files than expected, whitespace "hissing" from very high bitrate ogg files, and more
  • Misc
    • Fixed sprite_add_from_surface() to now show a code error if the sprite has not already been duplicated (as is required), rather than crashing the game
  • Known Issues
    • iOS and macOS Entitlements for IAPs and Game Center are not being set correctly in Xcode during builds, so you need to enable these manually when doing Create Exe
    • For UWP YYC builds, you must have the old Windows SDK 10.0.10240.0 as well as our stated minimum, as Visual Studio 2015 expects Windows SDK 10.0.10240.0 to be installed
    • Some audio devices can cause the runner to take longer than normal to initialise when running projects, so you might need to disable these temporarily
    • Monitors with refresh rates higher than 60hz can cause timing issues on Windows, games run more slowly than expected on these devices
    • Android NDK 17b above is not supported and neither is ARM64 package builds

Headline Bugs Fixed Since 1804

  • This release contains all in-game fixes in GMS2 2.1.5 (so there are a lot of fixes since 1804!) and this release also has:
  • 0016711 HTML5: Last used sound plays when changing tabs back to game
  • 0024834 Spine: Memory leak in skeleton_bone_state_get()
  • 0025418 Functions: Using Fast Collision system will cause incorrect results when using collision_line()
  • 0026336 UWP: Window resolution is always locked at 1200 x 900, regardless of what your room or view size is
  • 0027794 UWP: url_open() fails to open protocol applications, nothing happens
  • 0028089 HTML5: Safari won't play streaming MP3s until after the user interacts with the game
  • 0028839 Build Mac: Putty doesn't quote your password or escape the string so your password fails if it starts with a symbol
  • 0029055 Importing Projects: Unable to Import Project while project isn't saved and clicking 'No' on confirmation
  • 0029132 Audio: Sounds differ between the runner and IDE within the latest update
  • 0029261 Build iOS: Unable to create an executable as we look for xcuserdata rather than xc*data
  • 0029428 HTML5: path_endaction doesn't work
  • 0029632 Audio: Sync groups don't have any audio if you've set the position of a listener
  • 0029735 HTML5: keyboard_string doesn't repeat characters whilst key is held down
  • 0029761 Build Mac: No support for 64bit builds, which is now mandatory for Apple submission
  • 0029774 Build Mac: Includes 32bit support in packages, which blocks AppStore submission uploads as of end of June 2018
  • 0029810 Mac: "Allow resize window" with "Keep aspect ratio" doesn't allow resizing window left/right, must be "full scale"
  • 0029816 Mac: get_open_filename() doesn't check the load whitelist correctly, stopping files outside the sandbox being read
  • 0029818 Build UWP: Debugger doesn't connect when debugging PC games, works fine for remote targets [issue was not in 1804]
  • 0029819 UWP: GML errors from your game are no longer shown, game silently closes [issue was not in 1804]
  • 0029853 Functions: Random seed is different if you restart your game after a room change has occurred
  • 0029857 Audio: 3D Audio falloff not working anymore
  • 0029873 GGS: Setting iPhoneX Landscape splash screen fails to actually apply the image
  • 0029884 General: Fast collisions have issues with collision masks that are very small such as a single pixel
  • 0029966 General: 502 website error dialogue on startup, often/usually accompanied by a broken tips feed
  • 0029970 Build Android: Access Violation if any part of your GGS package name is blank and you try to run/compile

Please be aware we do not recommend using any versions older than this, and support for GM: S 1.4 has now ended, so no future releases will be made. We would strongly recommend you only use the final release. Thank you for using GM: S 1.x !

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