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Downloads

Windows IDE

Current Version: 2.1.5.322

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Mac OS IDE

Current Version: 2.1.5.322

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Release Notes: v2.1.5.322 - (30 Jul 2018)


Please note that whilst not mandatory, 2.1.5 is highly recommended. We have changed the licensing server to better protect against DDoS attacks and made several fixes to offline usage (especially for our Mac IDE users). If you get "license is invalid" the first run after updating - please just login again once to fix.

As well as a large number of fixes to the IDE and runtimes, we've added in this version:

  • Support for building to Android 64bit architectures
  • Collision functions which return a list of all colliders, not just the first
  • New collision type for sprites: Non-axis-aligned bounding box
  • Virtual keyboard functions for iOS, Android, and UWP

See below for IDE changes/fixes and check the Runtime Release Notes for in-game changes/fixes.

Startup / Offline / Licensing Fixes

  • Fix for Mac IDE requiring you to relicense when changing network
  • Fix for being asked to get a new licence too often in cases of accounts.yoyogames.com being unreachable
  • Fix for incorrectly checking licence expiration dates in some cases
  • Fix for crash when unable to download carousel images on the start page
  • Fix for crash when accounts.yoyogames.com returns invalid runtime rss information
  • Changed the "Unable to log - no network connection" message to be more accurate and avoid confusion in the case of accounts.yoyogames.com being offline

New collision type for sprites

  • Sprite Editor: Added support for a non-axis-aligned bounding box mask type
  • Preference: Added option to set the default collision shape when creating new sprites

Spine Agreement

  • A Spine agreement is now shown before you can build projects which contain Spine
  • Note: This agreement is shown per-project so that teams/contractors can accept with one click

Android

  • Game Options: Added controls for building 64bit architectures
  • Game Options: Added control for adding Google Cloud Sync support into your Android manifest, used in the Google Play Services extension

Misc IDE Changes

  • Saving: Fixed an issue with object variable strings containing "\n" which meant projects from 2.1.3 "lost" rooms when imported to 2.1.4
  • Saving: Fixed a saving issue with external tools locking files which meant object event code could appear in the next project you opened that IDE session if that project had an object with the same name
  • Saving: Fixed events "losing" code when the object name is changed or the object is duplicated when a save is already pending and then the object is locked by an external process
  • Note: Another reminder that we do not recommend working with your project source saved in Dropbox/OneDrive/Google Drive, etc., folders!
  • Saving: Fixed the check for when to warn about iOS icon changes being required in your project so it no longer warns unneccesarily
  • Code Editor: Fixed autocomplete window being offset if autocompleting an enum on a long line of code
  • DnD Editor: Fixed not being able to Cut/Copy/Paste nodes using keyboard shortcuts when using the macOS IDE
  • Image Editor: Fixed the "Convert to Frames" dialog opening up too small when using the macOS IDE
  • Object Editor: Fixed event names showing a unwanted '-' if the Object is opened in the Workspace and that event is empty
  • Object Editor: Changed opening events to require double-clicks - fixes issues with single-click to select the event changing focus to the script and causing event copy/paste/delete workflow problems
  • Workspaces: Fixed Middle Mouse Button scrolling the workspace at the same time as a code window if you happened to click on a scroll bar
  • Resource Tree: Fixed/changed the highlight around text during a rename in the dark skin to improve clarity
  • Resource Tree: Fixed duplicating a resource whilst at the Trial license limit crashes the IDE rather than showing a warning
  • Resource Tree: Fixed "Add Existing" and then picking a resource from same project causes fatal error
  • Resource Tree: Fixed how GMS2 calls Finder so Finder now shows results when doing "Add Existing"
  • Room Editor: Fixed rectangle selection of rotated items to stop instances outside the rectangle being selected
  • Room Editor: Fixed the loading of room inheritance settings if you reload the project
  • Room Editor: Fixed a crash when copy/pasting multi-select objects across multiple layers
  • Room Editor: Fixed issue which causes rooms to reopen at massively offset co-ordinates (usually approx -20k, -20k) after reloading project
  • Note: If you have this room offset issue in a project already it will still load like this - just fix the position once and then save the project
  • Room Editor: Changed Room width and height fileds so they can no longer be set to 0, as this just causes D3D errors during builds
  • Preferences: Fixed "Delete old runtimes" to now delete everything other than the currently-used runtime and the runtime the IDE shipped with (if these differ)
  • Search & Replace: Fixed to check instance creation code for instances on sub-layers
  • Search & Replace: Fixed "Replace" to now replace the text in comments as well
  • Localisation: [French] Fixed "Mouse Down" and "Mouse Pressed" event localisation texts and so they now differ
  • Localisation: [German] Fixed Finder dialogs not being in German
  • Font Editor: Fixed the preview and range windows to use the font's "Style" value, so text will now appear bold/italic, etc.
  • Sound Editor: Fixed only getting white noise when playing a high-quality .ogg
  • Sound Editor: Fixed sounds under a second long not playing completely in preview unless you turn on looping

Bugs

  • See the bug database's Change Log for the list of public issues fixed in this version
  • Known Issues can be found on the bug database also - for the current IDE headline list see this page
  • Not a bug, but be aware all download links for 2.1.3 and older have now been removed from this page, as 2.1.4 is mandatory

Release Notes: v2.1.5.322 - (30 Jul 2018)


Please note that whilst not mandatory, 2.1.5 is highly recommended. We have changed the licensing server to better protect against DDoS attacks and made several fixes to offline usage (especially for our Mac IDE users). If you get "license is invalid" the first run after updating - please just login again once to fix.

As well as a large number of fixes to the IDE and runtimes, we've added in this version:

  • Support for building to Android 64bit architectures
  • Collision functions which return a list of all colliders, not just the first
  • New collision type for sprites: Non-axis-aligned bounding box
  • Virtual keyboard functions for iOS, Android, and UWP

See below for IDE changes/fixes and check the Runtime Release Notes for in-game changes/fixes.

Startup / Offline / Licensing Fixes

  • Fix for Mac IDE requiring you to relicense when changing network
  • Fix for being asked to get a new licence too often in cases of accounts.yoyogames.com being unreachable
  • Fix for incorrectly checking licence expiration dates in some cases
  • Fix for crash when unable to download carousel images on the start page
  • Fix for crash when accounts.yoyogames.com returns invalid runtime rss information
  • Changed the "Unable to log - no network connection" message to be more accurate and avoid confusion in the case of accounts.yoyogames.com being offline

New collision type for sprites

  • Sprite Editor: Added support for a non-axis-aligned bounding box mask type
  • Preference: Added option to set the default collision shape when creating new sprites

Spine Agreement

  • A Spine agreement is now shown before you can build projects which contain Spine
  • Note: This agreement is shown per-project so that teams/contractors can accept with one click

Android

  • Game Options: Added controls for building 64bit architectures
  • Game Options: Added control for adding Google Cloud Sync support into your Android manifest, used in the Google Play Services extension

Misc IDE Changes

  • Saving: Fixed an issue with object variable strings containing "\n" which meant projects from 2.1.3 "lost" rooms when imported to 2.1.4
  • Saving: Fixed a saving issue with external tools locking files which meant object event code could appear in the next project you opened that IDE session if that project had an object with the same name
  • Saving: Fixed events "losing" code when the object name is changed or the object is duplicated when a save is already pending and then the object is locked by an external process
  • Note: Another reminder that we do not recommend working with your project source saved in Dropbox/OneDrive/Google Drive, etc., folders!
  • Saving: Fixed the check for when to warn about iOS icon changes being required in your project so it no longer warns unneccesarily
  • Code Editor: Fixed autocomplete window being offset if autocompleting an enum on a long line of code
  • DnD Editor: Fixed not being able to Cut/Copy/Paste nodes using keyboard shortcuts when using the macOS IDE
  • Image Editor: Fixed the "Convert to Frames" dialog opening up too small when using the macOS IDE
  • Object Editor: Fixed event names showing a unwanted '-' if the Object is opened in the Workspace and that event is empty
  • Object Editor: Changed opening events to require double-clicks - fixes issues with single-click to select the event changing focus to the script and causing event copy/paste/delete workflow problems
  • Workspaces: Fixed Middle Mouse Button scrolling the workspace at the same time as a code window if you happened to click on a scroll bar
  • Resource Tree: Fixed/changed the highlight around text during a rename in the dark skin to improve clarity
  • Resource Tree: Fixed duplicating a resource whilst at the Trial license limit crashes the IDE rather than showing a warning
  • Resource Tree: Fixed "Add Existing" and then picking a resource from same project causes fatal error
  • Resource Tree: Fixed how GMS2 calls Finder so Finder now shows results when doing "Add Existing"
  • Room Editor: Fixed rectangle selection of rotated items to stop instances outside the rectangle being selected
  • Room Editor: Fixed the loading of room inheritance settings if you reload the project
  • Room Editor: Fixed a crash when copy/pasting multi-select objects across multiple layers
  • Room Editor: Fixed issue which causes rooms to reopen at massively offset co-ordinates (usually approx -20k, -20k) after reloading project
  • Note: If you have this room offset issue in a project already it will still load like this - just fix the position once and then save the project
  • Room Editor: Changed Room width and height fileds so they can no longer be set to 0, as this just causes D3D errors during builds
  • Preferences: Fixed "Delete old runtimes" to now delete everything other than the currently-used runtime and the runtime the IDE shipped with (if these differ)
  • Search & Replace: Fixed to check instance creation code for instances on sub-layers
  • Search & Replace: Fixed "Replace" to now replace the text in comments as well
  • Localisation: [French] Fixed "Mouse Down" and "Mouse Pressed" event localisation texts and so they now differ
  • Localisation: [German] Fixed Finder dialogs not being in German
  • Font Editor: Fixed the preview and range windows to use the font's "Style" value, so text will now appear bold/italic, etc.
  • Sound Editor: Fixed only getting white noise when playing a high-quality .ogg
  • Sound Editor: Fixed sounds under a second long not playing completely in preview unless you turn on looping

Bugs

  • See the bug database's Change Log for the list of public issues fixed in this version
  • Known Issues can be found on the bug database also - for the current IDE headline list see this page
  • Not a bug, but be aware all download links for 2.1.3 and older have now been removed from this page, as 2.1.4 is mandatory

Windows IDE

Current Version: 1.4.9999

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Mac OS IDE

GameMaker: Studio 1.x

Not available on macOS

Release Notes: v1.4.9999 (28 Aug 2018)


Headline Changes Since 1804

  • Removal of Online Connectivity in the IDE
    • The News feed has been disabled (also stops the script errors shown on startup in previous versions)
    • Links to the Marketplace and for managing your YoYo Account have been removed - please use your browser to do this now
    • Demos and Tutorials now work off a download, rather than the online feeds - see this "Download Studio 1.4 Demos And Tutorials" Hepdesk FAQ for more info
    • GGS support for automatically downloading our third-party extensions has been removed - please download in your browser and drag the package onto the IDE to import the extension to your project
  • macOS
    • In order to comply with current AppStore requirements and ahead of Xcode and Mojave being 64bit-only, we've removed the 32bit components of macOS packages
    • NOTE: This will require you to update any 32bit extensions you're using, to ensure your projects are Xcode/AppStore/Mojave compliant
    • NOTE: If you do not need AppStore support and want to instead continue using the older Xcode and 32bit packages, please continue using 1804 for this
    • Deprecated the synchronous developer get_...() dialog functions, so they now do nothing in-game (avoids errors) - use the ..._async() versions instead
  • iOS
    • As per Mac above, only 64bit information is added into packages now, in order to avoid AppStore submission issues. See the two Notes above.
    • Fixed playing music externally and then running your game could crash the game or result in broken audio
    • Fixed getting a call or other system notification sound crashed your game
    • Fixed the iPhone X home bar being visible all the time
    • Fixed message dialogs to stop crashes when trying to show code errors on iOS 11+ because the OS has changed how message dialogs work
    • Ignore GGS's "Minimum Time to Display" to fix black splash screen on startup if you had set this option greater than 0 in versions since we changed the splash screen method
    • Deprecated the synchronous developer get_...() dialog functions, so they now do nothing in-game (avoids errors) - use the ..._async() versions instead
  • Ubuntu
    • Fixed the name of the audio library the runner looks for on starting the game - fixes lack of audio for some users
    • Fixed "Error deleting sources + buffers" error when trying to close games
    • Fixed sounds popping when stopped if another sound is played directly afterwards
  • Android
    • Fixed memory leak when using HTTP functionality and also a memory management issue which could have crashed the game if lots of HTTP traffic
    • Deprecated the synchronous developer get_...() dialog functions, so they now do nothing in-game (avoids errors) - use the ..._async() versions instead
  • UWP
    • Fixed the window size always being locked to a fixed size dictated by the UWP tools
    • Fixed url_open() so it now works the same as Windows native
  • HTML5
    • Fixed 0029360: HTML5: Audio doesn't play on iOS Safari, iOS Chrome or Android Chrome
    • NOTE: Fix is for iOS and Android only - Windows Chrome betas currently exhibit this also, but Chrome are not yet committed to keeping the change on desktops
    • NOTE: This change does mean initial loading times for HTML5 will now be longer while the audio files in your game are downloaded
    • Fixed Mouse Pressed events not working on scaled canvases because the collision mask is offset
    • Fixed mouse coordinates aren't scaled to match when your window or view is scaled
    • Fixed functions to set the gain on an audio resource so they work as per native platforms
    • Fixed high refresh rate monitors cause the game to run quicker than intended in Chrome and Firefox
  • Changed the default size of the GUI layer
    • Changed the default GUI size for Draw GUI events to match the application_surface size so it is more consistent cross-platform
    • Fixes various issues, such as text placement on some platforms (e.g., Mac)
    • NOTE: If you use a Draw GUI event to scale your GUI and draw the application_surface, you might need to change your project to maintain your expected results:
    • In your first object's Create/Game Start, you could do "var pos = application_get_position(); display_set_gui_maximise(1, 1, pos[0], pos[1]);"
    • Depending on your project, you might find also that simply changing your Draw GUI event to be a Post Draw gives the intended result
    • See the manual for more information
  • Fast Collisions Fixes
    • Lots of fixes have been added for the Fast-Collisions system (if you enabled this for your project in GGS)
    • Includes deactivating and reactivating instances doesn't refresh collision status, collision information persisting in the wrong room or after game_restart()
    • Multiple fixes for Spine sprites and collisions, also ensuring that Animation Events fire correctly
  • New Audio System Fixes
    • Lots of fixes for the new audio engine released with 1804
    • Better support for stereo files being incorrectly used for positional audio
    • Fixes for: volume levels and sync groups, audio distortion or lower quality output files than expected, whitespace "hissing" from very high bitrate ogg files, and more
  • Misc
    • Fixed sprite_add_from_surface() to now show a code error if the sprite has not already been duplicated (as is required), rather than crashing the game
  • Known Issues
    • iOS and macOS Entitlements for IAPs and Game Center are not being set correctly in Xcode during builds, so you need to enable these manually when doing Create Exe
    • For UWP YYC builds, you must have the old Windows SDK 10.0.10240.0 as well as our stated minimum, as Visual Studio 2015 expects Windows SDK 10.0.10240.0 to be installed
    • Some audio devices can cause the runner to take longer than normal to initialise when running projects, so you might need to disable these temporarily
    • Monitors with refresh rates higher than 60hz can cause timing issues on Windows, games run more slowly than expected on these devices
    • Android NDK 17b above is not supported and neither is ARM64 package builds

Headline Bugs Fixed Since 1804

  • This release contains all in-game fixes in GMS2 2.1.5 (so there are a lot of fixes since 1804!) and this release also has:
  • 0016711 HTML5: Last used sound plays when changing tabs back to game
  • 0024834 Spine: Memory leak in skeleton_bone_state_get()
  • 0025418 Functions: Using Fast Collision system will cause incorrect results when using collision_line()
  • 0026336 UWP: Window resolution is always locked at 1200 x 900, regardless of what your room or view size is
  • 0027794 UWP: url_open() fails to open protocol applications, nothing happens
  • 0028089 HTML5: Safari won't play streaming MP3s until after the user interacts with the game
  • 0028839 Build Mac: Putty doesn't quote your password or escape the string so your password fails if it starts with a symbol
  • 0029055 Importing Projects: Unable to Import Project while project isn't saved and clicking 'No' on confirmation
  • 0029132 Audio: Sounds differ between the runner and IDE within the latest update
  • 0029261 Build iOS: Unable to create an executable as we look for xcuserdata rather than xc*data
  • 0029428 HTML5: path_endaction doesn't work
  • 0029632 Audio: Sync groups don't have any audio if you've set the position of a listener
  • 0029735 HTML5: keyboard_string doesn't repeat characters whilst key is held down
  • 0029761 Build Mac: No support for 64bit builds, which is now mandatory for Apple submission
  • 0029774 Build Mac: Includes 32bit support in packages, which blocks AppStore submission uploads as of end of June 2018
  • 0029810 Mac: "Allow resize window" with "Keep aspect ratio" doesn't allow resizing window left/right, must be "full scale"
  • 0029816 Mac: get_open_filename() doesn't check the load whitelist correctly, stopping files outside the sandbox being read
  • 0029818 Build UWP: Debugger doesn't connect when debugging PC games, works fine for remote targets [issue was not in 1804]
  • 0029819 UWP: GML errors from your game are no longer shown, game silently closes [issue was not in 1804]
  • 0029853 Functions: Random seed is different if you restart your game after a room change has occurred
  • 0029857 Audio: 3D Audio falloff not working anymore
  • 0029873 GGS: Setting iPhoneX Landscape splash screen fails to actually apply the image
  • 0029884 General: Fast collisions have issues with collision masks that are very small such as a single pixel
  • 0029966 General: 502 website error dialogue on startup, often/usually accompanied by a broken tips feed
  • 0029970 Build Android: Access Violation if any part of your GGS package name is blank and you try to run/compile

Please be aware we do not recommend using any versions older than this, and support for GM: S 1.4 has now ended, so no future releases will be made. We would strongly recommend you only use the final release. Thank you for using GM: S 1.x !

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